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Umbraxis - The city of Progress

Semi‑stylized medieval village in Unreal Engine 5.6 focused on environment and level design: composition‑led reads, red rooftops and lantern clusters for wayfinding, fully dynamic Lumen lighting, Nanite foliage/meshes, manual exposure with tuned bloom. Day–night and randomized weather via Stylized Dynamic Sky & Weather System by SoStylized; assets adapted from SoStylized and Stylized Fantasy Provencal by Starts (Fab).